Billboard sign with poster of product called donot

DoNot

Mental health is declining in Sweden, and anxiety is one of the most common issues people face. In this project, the goal was to create a physical product connected to an app to help regulate mental health.

Year

Year

2026

Tools

Tools

Figma, AI, Design Systems

Figma, AI, Design Systems

Team

Team

Individual Project

Individual Project

Visual with the logo and the product

DoNot is a portable discreet fidget toy that can sense when its being used. DoNot doesn't prompt the user to use the phone when they feel stressed, but helps to focus on the physical surroundings by giving instructions by vibration or tactile sense.

Different phone views of the app

Research shows that short-term distractions like grounding can help in stressful moments. DoNot helps users focus on what they can see, hear, and feel instead of negative thoughts.

The DoNot app also includes a debrief feature, so it is not only a quick fix. It helps users understand their feelings by recognizing patterns and asking helpful questions.